Dust & Dirt





  • Genre: survival; FPS


  • Description: Inspired by my past gaming experiences, I designed and programmed a high-completion first-person survival game. I engineered an inventory system, crafting system, weather system, dialogue system, player stat system as well as other systems and playable contents that any publishable game should have.


  • Role: game design, level design, GUI design, narrative design, music &sound effect processing, scripting (inventory system, crafting system, player’s status, random weather, quest system, animal AI, data persistent, etc.)


  • Date: 4/30/2015(Total time: 3 months, Recently update: 12/04/2017)



1 comment

Leave a Reply

Your email address will not be published. Required fields are marked *